Document control |
UX Research Synthesis - Accessible XR Interfaces |
Research Type |
User Survey Synthesis |
Version |
v1.0 |
Date (last revision) |
12/16/2022 |
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UX Interviews
Three participants filled out a survey containing a mix of open and close ended questions regarding closed captioning in different media and environments, along with built prototypes
Findings
Actionable Recommendations
- Closed Captioning, Audiograms and Haptics are suitable methods for conveying audio
- Useful Information is required in closed captions
- Captions in VR are often not readable due to motion sickness and contrast
Research Insights
- There exists a necessity and some solutions for closed captioning in immersive environments
- Focus on contrast and general visibility
- Always include options to cater to multiple disabilities
- Onboarding is a good method to convey your own version of the representation of audio
- Less Motion is an important factor in usability
Research objectives
- Discover ways of conveying an experience or instructions to people with hearing impairments
- Discover alternate methods used by people with disabilities to interact and survive in the real world
- Validating prototypes to simulate real world experience
Final recommendations